About
Who am I?

I'm a fullstack developer and game tools programmer who loves building systems that help people get work done, whether that's a web application or an in-engine toolset that lets designers iterate fast. Everything I do is focused on creating reliable, well-structured software that makes complex workflows feel simple.
I studied Computer Science and Game Design at Indiana University (class of 2021), which gave me a dual perspective I carry into every project: the technical mindset of software engineering and the user-first thinking of game design. On the web side I build fullstack applications with modern frameworks; on the game side I focus on tools and gameplay programming in engines like Godot and Unity. I'm also passionate about free and open-source software. Check out my itch.io account for my game projects!